Sunday 24 June 2012

Raising Standards in Boys' Writing using the iPad for Gaming

 Context

In recent literacy lessons I have been exploring the potential of the iPad to motivate children to write for different purposes. One ongoing target in our school is the emphasis on boys’ writing so the theme here is going to be how one app has been used to encourage boys to write with confidence, in an appropriate style and with a strong level of knowledge. Having collaborated with David on the controllable vehicle project (http://mrandrewsonline.blogspot.co.uk/2012/05/case-study-part-1-how-can-ipad-changed.html) it struck me how confident and knowledgable the children were in terms of speaking about their work, and this clarity and depth had a direct and hugely positive impact on the children’s writing. I wanted to see if using a popular gaming app would be able to make an impact on the writing of the children I teach.


App

The app I chose to use is Bike Baron by Qwiboo and Mountain Sheep. Players get to test their prowess on a motorbike as the Bike Baron, as they roll, flip, tumble and speed their way through sequences of ramps, loops and levels. This is a very popular game in class. Levels are short and quick to play, there are thrills and spills on the way, graphics and sound are engaging and its really not that hard to complete. A very accessible game!



Use in the Classroom

Over the course of 3 weeks a group of 12 children took part in the Bike Baron Project. The aim was to produce writing for 6 different purposes. The way the lessons worked was that the specific task and writing purpose was introduced alongside an objective for children to complete on the game. Pupils had access to one ipad between 4. (1 iPad per table). Following the introduction the children were given time to take turns on the game, as the other children discussed and noted down key ideas and drew up/completed plans and writing frames. Each piece of writing took 2 days to plan and complete, there was additional game play time and shared discussion/peer review.

The use of the game started every lesson and children were encouraged to take turns to play and discuss what was happening in the game, in relation to the specific writing prompt.

http://itunes.apple.com/gb/app/bike-baron/id433847884?mt=8&uo=4

Lesson Outline

Day 1

1: Introduce context for writing/gaming focus.( Teacher)

2: Groups take turns to play as they plan and discuss the writing task.

3: Pupils begin writing individually

4: Shared progress review within group.

Day 2

1: Revise context/ success criteria/objectives

2: Game playing time. Groups discuss progress/further ideas.

3:Individual writing time.

4: Peer feedback opportunity with members of different group.


The Tasks

a) Recount. ( To retell events).

Pupils had to watch each other complete a single difficult jump or ramp in the game (with a high probability of a tumble for the Bike Baron.) After playing/practising and discussing the task for about 10 minutes the pupils then completed their main attempt. The task was to write about it with clear detail from the point of view of the rider ( Bike Baron) in the first person/past tense. The day I jumped the ramp.

Bike Baron clears a ramp


b) Report ( To describe how things are).

Pupils were encouraged to play a few of the levels and as they watched one another to discuss the qualities/features of the Bike Baron. His safety equipment, his attitude, his skills ( such as timing and balance), the risks he faces etc. Having looked at a basic outline of a non-chronological report the children produced a diagram/plan as they took turns to play. The writing task was to write a report about The Life of A Motorcycle Daredevil.

c) Instructions ( How to do something).

Pupils were encouraged to play a few of the trickier levels of the game, producing more thrills and spills. Having been shown the key features of instructional writing they were asked to discuss how the Bike Baron could avoid injury when completing a jump/loop. This discussion carried on as pupils took it in turn to play the game. Writing task: How to ride a stunt bike safely/How to avoid injury when leaping ramps.

d) Explanation ( How or why things happen).

Pupils were encouraged to take turns to play a few levels of the game and talk about the controls/key features and technical side of the game. Having looked at examples and success criteria for Explanation writing they plan and take notes as they take turns on the game. Writing Task: How to play Bike Baron.

The Bike Baron negotiates a loop
e) Persuasion ( Why you should think this).

The pupils were given some time at the beginning of the lesson to play a few levels and discuss the task. They had briefly seen an example of persuasive writing and details of the key features and language structure. The theme for discussion is the reasons the Bike Baron would give when encouraging others to take up the sport ( it could quite easily be discouraging). As with the other tasks, gameplay and discussion at the beginning of each session. Writing task: Why you should take up stunt biking.

The Bike Baron takes a tumble
f) Discussion ( reasoned argument presenting differing viewpoints).

Pupils begin by playing the game in turn and discussing the prompt having seen an example of a balanced argument leading to a conclusion. Details of the structure of this type of writing have been given along with key language features. This is really a chance for the children to discuss the validity of stuntbiking as a potential Olympic sport. Writing task: Should stuntbiking be part of the Olympics?


Part 2: Outcomes and ways forward



Context

A group of children took part in a series of literacy lessons centred around the popular game Bike Baron by Qwibooand Mountain Sheep as outlined in detail athttp://mrandrewsonline.blogspot.co.uk/2012/06/part-1-raising-standards-in-boys.html. The aim was to raise standards in writing. The work is based on the success of the Controllable Vehicle project which demonstrated that the iPad can significantly enhance pupil understanding and interest in a topic leading to accelerated progress in speaking, listening and writing.

Pupil response: Gameplay

All of the children really engaged with the game quickly. The short, moderately challenging levels and simple controls proved popular as did the variety of courses and the high frequency of dramatic crashes. The portability of the iPad, its ability to be passed round a group easily, its large screen for spectator viewing made the gameplay on the iPad perfect for this type of activity.


Pupil response: Talking and Planning

At the beginning of lessons the pupils were given unhurried time to play the game. They had been provided with a note-taking sheet and a checklist detailing key features of the particular type of writing. Talk was encouraged with an emphasis on collecting language and sharing ideas. It quickly emerged that the children were comfortable watching each other play games and productive talk came quickly and easily. The pupils naturally commentated on each other’s performances, engaged in wordplay and chatty banter about the events in the game. Pupils who had played the game referred to the Bike Baron in the first person as if it really had been them leaping the burning barrels.



Note-taking, productive talk and Bike Baron on the iPad

Note taking didn’t come naturally at first but as the project developed the pupils began to record good ideas and useful phrases. This happened as other pupils were taking their turn on the game, one eye on the game, note-taking pen scribbling things down from time to time, mouth fully engaged in stunt-bike conversations, mind racing to keep up with the on-screen actions.

Pupil outcomes: Writing

Once the allotted time for gameplay had elapsed the iPad had served its purpose and the pupils were ready to write. The quality of written work for all types of writing was very good and reflected improvements in standards for all those involved. One noticeable impact was the pace which children were able to write. Some children who in recent tasks had struggled to get their ideas down and structure sentences managed to complete a full A4 page of accurately punctuated coherent written content in an unexpectedly short time.



'I am the Bike Baron!' The children relive their experiences on the ramps

These are some examples of some of the pupils recounts based on a jump they performed as Bike Baron.








In terms of impartial assessment of the work I have sent examples to the writing moderation blogger @modblog1 and will follow with interest the online writing levelling process and compare outcomes with current teacher assessments. To observe or take part in this process follow the link: www.modblog1.blogspot.co.uk

The impact of the iPad:

The impact of the iPad in this project has been immense. The role of the iPad was to provide pupils with a strong depth of knowledge and understanding with which to base their writing on. It worked! The room was filled with fully-engaged purposeful writers who could not get their ideas and sentences on paper quickly enough. The ability to share, pass round, comment on, discuss and relive an action packed game had been provided by the iPad; this in turn impacted directly on pupil writing.





Rolland Chadic, very kindly left this video feedback on how this approach made an impact in his classroom in Canada.

Ways forward:

Having developed and overseen this project alongside David Andrews it is clear that the iPad has significant potential in the classroom. Each of the writing types described in Part 1 could be expanded and further enhanced with other creative elements of iPad apps such as movie making, musical composition, book publishing etc. The Bike Baron project provided a whistle-stop tour through different types and purposes of writing and could be regarded by some pupils and teachers as a little intense. Expanding the variety of apps used could keep the process fresh and highly motivating. The ideas can easily be adapted to many different gaming apps such as Temple Run, Angry Birds, Harbour Master, Where’s My Water? and countless others. The timescale of the teaching process could also of course be adapted as required.

It does seem that many schools and teachers are recognising the value of the iPad in the classroom yet there is clearly a need for effective training and sharing of good practice to ensure it is used to full effect. Seeing the cross-curricular impact of the iPad in a school influenced by the vision of a forward-thinking headteacher and the outstanding David Andrews, it is crucial that as more and more schools make iPad purchases, they really have the knowledge and understanding of exactly how the iPad will enhance teaching, learning and the curriculum.




© 2013 Mr Andrews Online

18 comments:

  1. This is absolutely fantastic and as I am only a HLTA with no specific class I will with your permission pass this onto the teachers who I am sure will find it useful. The take up of our iPads by the teachers has not been as enthusiastic as I hoped so am in the process of collating a file of lesson plans to try and inspire them. Mandy

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    1. Thanks Mandy - not a problem. From experience it's hard to get everyone on board with new technology, but if your can a few members of staff using the iPads creatively and who can see the impact the iPad could have on teaching and learning in the classroom then others will hopefully follow.

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  2. Great post. I love your approach and thanks for giving enough description that a teacher could replicate (with their own twists). Will share with writing teachers I know!

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    1. Thanks edtechdunny. The thinking behind this blog post was the fact that the game doesn't have to be Bike Baron, like you said, this was just an example. It could be any game, so long as the game can be used to inspire creative writing.
      It's great to hear that you'll be sharing it with other teacher.

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  3. This goes right along the same lines as a 3-year study that was recently published in Switzerland. Over 700 pupils between the ages of 7-10 were divided into two groups. One group did writing tasks with the regular pen and paper while the other group engaged in writing with social media. While the girls seemed to profit equally in both groups, the boys in the second group closed the writing gap, catching up with the girls.

    Strangely enough, this study hasn't made any waves yet.
    Here's a summary of the study, but it's in German. I'm sure Google translater can help out though.

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    1. Thanks Illya, this is fascinating. I appreciate you sharing this information. I think this is exactly the sort of thing that needs to be done and shared, to really show the impact that using technology can have on the standards of writing, whether it be the handheld devices or writing for an audience. There is no doubt in my mind that technology if used correctly to a given audience can have a positive on the standards of writing but the sceptics out there want evidence. Like you, I find it strange that this study hasn't had more of an impact, yet anyway.
      It is certainly an area I'd be interested in studying further along with my colleagues. Watch this space ...

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  4. Great post! Can we incorporate narratives in this? I'm currently doing narratives and would love to use the iPads. Do you have any ideas?

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  5. Of course- This game ( or pretty much any!) could be used as a stimulus for writing stories. I would include lots of opportunities for talk in advance and throughout the planning process and link it to a "story mountain" writing frame ( just google story mountain!) which encouages writers to structure their stories with : Opening,Build up, Problem/Dilemma, Resoultion, Ending. I am sure there are many adventures of Bike Baron that are just waiting to be written about.

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  6. My lower KS2 children had an absolute ball with this. Today we wrote instructions and they remembered EVERYTHING taught yesterday relating to PAT, so fired up by the subject matter were they. I appreciate the idea and will definitely be using the app to inspire writing for other genres, as you suggest. Thank you again!

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    1. It's wonderful to hear that others are using the ideas on the blog. I appreciate the time for the comment - thank you.

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  7. This is great. I am doing a unit on Mine craft next term. I am going to try and apply these ideas. This is exactly what I have been looking for. Thank you.

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  8. Hi, I wanted to say thanks for all the great work you're sharing- it's great to see that there is so much inspiration for teachers who are trying to do innovative stuff without much time to actually do the learning & planning. I've been trying to develop lesson/unit plans that use technology more meaningfully & your site has been really useful. But on the sharing stuff, there's someone trying to sell lessons that look awfully like plans here! Thought you might like to know.

    http://www.teacherspayteachers.com/Product/Bike-Baron-iPad-Literacy-Lessons

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  9. Lovely share. Great to hear that!

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  10. Well, it's for the good benefits of learning different things in school with the used of this gaming application using the iPad. So, there's a good possibility that it can be more effective way of learning how to write well, and in a very professional way.

    shimmeringresumes.com reviews.

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  11. Hi David. Thanks for your insights. I have been trying to use gaming with my writing as well. I teach a year 7/8 class in New Zealand and have been using "Machinarium" as the stimulus for my writing. I have been focusing on narrative writing and the different aspects of it such as creating setting, character development, conflict/ resolution. I totally agree with you on the benefits of engaging students. I think the key to it's success is in the planning and expectations for the students. It is reassuring to hear of other teachers doing it as well.

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  12. Excellent work.. I figure out some very best writing skills from your article

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  13. Thanks a million. This has been such a great way to help our boys WANT to write.
    We have posted some of their efforts on our school website. Sacred Heart, Yea, Victoria, Australia.
    Keep inspiring...both teachers and staff. Cheers Mate!

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